Basic Sequence of Play

This is Auroras basic sequence of play for each Time Interval:
 * NPR movement orders
 * Check Conditional Orders: If any conditions are met, immediately create the associated order at the top of the order list.
 * Movement Phase
 * Check Primary Special Orders (If a fleet has no move orders, its primary special orders are checked )
 * Check Secondary Special Orders ( If a fleet still has no move orders, its secondary special orders are checked )
 * Damage Control takes place
 * Fire Phase
 * Boarding combat
 * Construction Cycle
 * Update Time
 * Update Economics, Events and System Map if loaded.
 * Update Time
 * Update Economics, Events and System Map if loaded.