Population and Production

The Population and Production screen is also known as the Economics screen. This is by far the most complex and detailed screen in Aurora and is key to the strategic portion of the game.

Overview
An Empire is a collection of colonies, all of which have resources and population, which fuel your economy. So maintaining the Empire is accomplished through managing your colonies.

The Empire dropdown shows the currently selected Empire for which information is shown, and allows you to select other empires to view, although you will need to be in SM mode if you wish to view multiple empires. The Populated Systems list discovered and populated systems, the races that inhabit those planets, and their populations. The current capital planet is designated by (Capital). The checkboxes bellow, allows you to switch between two views of your colony list. The default view has more detail while the basic view requires less space.

The Time Control buttons, can be used to advance game time by the specified amount. There is a more detailed Time Control section on the System Map.

Summary
The Summary tab shows the Planetary and Sector Governors as well as a summary of the currently selected colony, broken into several categories. The Planetary Governor applies his bonuses to all aspects of the selected colony. The Sector Governor applies one quarter of his bonus to all colonies within his sector. Both these positions can be assigned on the Officers Window (F4). The various lines on the summary view are as follows:

Industry
Displays current Industrial Allocation and allows the creation/queuing of new Industrial Projects. Also shows current stockpiles.

Mining/Maintenance
The Mining Report shows the mineral production for the colony. Below the mineral report, the estimated requirement of each mineral type for Maintenance Facilities is listed, based on ships currently in orbit.

Manage Shipyards
For more detailed information, and information about the Shipyard Complexes area, see Shipyards.

Shipyard Tasks
Displays and allows management of shipyard Tasks.

Research
When research project(s) are underway, the top of the screen will list the technologies being researched, the project leads, their progress and expected completion date. Players can: cancel projects, retaining all the progress invested into the technology; or increase or decrease the amount of research labs(RL) assigned to each project, which will increase or decrease the amount of time it will take for the research to finish.

From the Create New Research Project middle section, you can select the technology you want to research on the left, and the researcher you want to head the project on the right. The drop-down, allows to filter the list of technologies according to fields of research, which you can match with only matching scientists with specialty in the field.

Research Queue: It is possible to set up a series of tasks for scientists, so that they begin a new research project immediately upon completion of an existing task. Simply select the task in question from 'Create New Research Project', highlight it, highlight a scientist from 'Current Research Project' and click on 'Queue'. fix spelling

Environment/GMC
(General Description, not yet written)

The Ground unit environment, which I know nothing about, but still posting it here because I am that guy. so ladies If u are looking for a guy I know a lot about GMC, and thus we can GMC together, and create a tiny GMC named GMC junior, which is good for the Environment.

Teams/Academy
(General Description, not yet written)

Civilians/Ind Status
(General Description, not yet written)

Ground Units
(General Description, not yet written)

Ground units as the name implies is units that are on the ground. If you create unites through your production plants on a planet or any other body in the solar system they will be on the ground. If a ground unit jumps they will no longer be ground units instead they become jumper units. If you do not go to bed on time your mother can ground you creating more ground units in the game. If many of the you guys delete this because this is false info, than you are uneducated in the ways of science

GU Training
(General Description, not yet written)

Wealth/Trade
(General Description, not yet written)